Hi! I’m Roland, a founder of tech startups, contributor of the W3C immersive web working group, passionately shaping the “Metaverse” and the future of virtual reality for WebXR (WebVR 2.0), specializing in UI/UX design and front-end development. My app development work has been featured by Apple (twice!) and Mozilla, and I’ve tackled projects for the NFL, Rolex, Vonage, Adobe, Siemens, BenQ, Scholastic, Zynga, and Stella Artois, among many others.
From branding and animation to app development, user experience, and information architecture, I do it all and love it all. My work is characterized by semantic development with web standards; cross-platform, cross-browser, cross-device compatibility; and progressive enhancement. For two summers running, through an arrangement with Samsung, I taught mobile app development to hundreds of students in ten U.S. states.
I’m a founding designer and design director at studio.zeldman and creator of GRAVR — A globally recognized avatar for VR on the web; previously, I co-founded the consulting agency and dev shop ByteDept., designing projects for some of the world’s most respected brands in a variety of verticals including entertainment, consumer goods, education, digital and print publishing, and market research.
Host of the official A-Frame Meetup NYC | Event Log: Demos and Presentations, Meetup since 2018
Co-host of WebXR New York, Meetup since 2017
Presenting “Approaches to A11Y in WebVR” at the W3C Workshop on WebVR Authoring | YouTube Video, W3C Brussels, December 5-7, 2017
“Approaches to Accessibility in WebVR” Consumer Conference Seminar Session, NYVRExpo, October 28, 2017
WebVR as a Sales Tool, Medium October 10, 2017
Winner of the Sketchfab WebVR Hackathon, prweb.com July 28, 2017
Ferguson VR Hackathon Presentation and Workshop, May 6, 2017
A practitioner’s perspective on A-Frame: —Interview with Roland Dubois, Mozilla March 28, 2017
VR Gets Real with WebVR, Medium December 1, 2016